
An award-winning screenplay by Cary Ellis soon to be available
in book form.
featured
screenwriter
Travel with Gared, from a severely compromised future, to
discover whether secrets of the past can save his civilization.
When all seems lost, a young trio from the future appear with
assistance and a talisman of great power.
~
Part I of a Trilogy ~
Gared is chosen to travel back in time to bring secrets of the
ancients to our ‘now’, to save his future currently
being destroyed by disturbed weather patterns and the tyranny
of a shadow government.
Year 2078 - Gared is an officer of the current military regime,
a product of the Great Transition, sustaining the image of an
‘ideal’ society, where devastation from deteriorating
weather patterns and solar magnetic storms are managed by Shields,
and the majority live suppressed, unnatural lives controlled by
the Forgetting, a result of psycho-terrorism.
Gared's recurring dreams of his mother's death and other historical
events, cause the government to select him as a best candidate
to make a risky journey; to return through time following his
memory pattern to recover lost ‘secrets of the ancients’.
These secrets must be instilled into our ‘now’ in
order to prevent nuclear and biological disaster and electronic
abuse, which caused the deteriorating foundation of his civilization.
Preparing for his high-risk journey, he meets Justine, a marine
biologist and dolphin communicator who is exploring inter-dimensional
travel with dolphins. A passionate relationship evolves between
the two, and she later comes to his rescue with the dolphins,
when the seductive powers of the government have stripped away
his time travel technology.
He is introduced to a rebel colony, a ragged band, called the
Awaakened Ones, living in harmony with the Earth and her changes
in the Wild Lands outside the Shields. Gared begins a journey
of Remembering, and meets a gifted shaman, who becomes his guide,
and several others who he shall meet again.
His
journey to the past takes him to the land of the Incas and the
Ancient Puebloans, to recover secrets of the Great Solar Disk.
The evil government of the future uses him as an unsuspecting
pawn to claim this power as their own. Gared would be unable to
complete his mission if it weren’t for a radical young trio
from the future, Mora, Shadow and Spike, who bring him a talisman
of great power and assistance when all seems lost.
Will Gared succeed at infusing the secret of the Great Solar Disk
into a doomed culture? Will he find his way home? And if so, to
what kind of future? What will come of the child Justine carries,
who calls herself ‘Mora’?
COMING SOON:
Dreamspell
II - the Travellers
Dreamspell III - the Journey Homme